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Baseball

Sculpted this model as a personal challenge to refine my Zbrush skills. I focused on creating a high-resolution base for potential future iterations.The texturing process in Substance Painter was kept streamlined to complement the model's core form. Final lighting and renders were handled in Marmoset Toolbag. As a bonus, I've also optimized this asset for real-time use.

Huge shoutout to Pablo Muñoz Gómez for his inspiring content! His work continues to push my artistic growth.